The celebrity status comes with the stomping ground. FIFA, in particular, is incredibly popular, with a surge in numbers seen in March and April during lockdown. With sports around the world coming to a grinding halt, there has been a particular increase in sports games during the COVID-19 pandemic. The number of professional esports players grew from 8 thousand in 2014 to more than 25 thousand in 2019. These titles are currently bringing millions of viewers, and dollars, into the eSports industry.At the end of the day, there is a proliferation of sports games available on eSports, such as Tiger Woods PGA Tour, all of the FIFA games, NBA 2k20, Rocket League, MVP Baseball, NCAA Football, and more.Although most of the eSports games fall under one or both of the above-mentioned types of eSport platforms, sports games themselves have not reached the height of games such as CS, Dota, or LoL. However meager the beginning stage of eSports was, it’s safe to say that it is quickly catching up with traditional sports. Lower prices, good facilities, and actual high school certified umpires. More and more sponsors, investors, and streaming platforms are seeing the value in eSports as a sport itselfThere are a number of factors that have contributed to the exponential growth of eSports over the last couple of years:Another problem comes in the names of famous players used in sports games. According to their predictions, eSports will be worth over $1 billion in 2019. Cristian "Future" Duarte Iglesias is a League of Legends esports player, currently inactive member of UCAM Esports Club. Competitive amateur tournaments are growing globally, as are their prize pools. Andy Miah, University of Salford. It’s a fusion of RTS and RPG, where you can plan and strategize in real life while improving your experience and levels within the game itself.The most popular FPS titles that are currently being played include Call of Duty (CoD), Battlefield (BF), Counter-Strike (CS, CS:GO), and Overwatch (OW).There has already been substantial work on creating traction for eSports from actual sporting representatives too.

Both offer the perfect opportunity to broaden viewers’ choices.

Beyond the university level, there are many other comparisons between esports and traditional sports that will lead to esports being seen as a real sport. 2019 Mid-Season Invitational The 2019 MSI esport tournament had a prizepool of $1,000,000 for esport athletes to fight for in rift. This number increased by 67% in 2018 with 41,100 average concurrent live channels. eSports has evolved into a billion dollar industry in just a decade, but how does it fare against traditional sports when it comes to monetization? Additionally, if a gamer is skilled enough, he or she might be able to play esports professionally (like a traditional athlete), whether as an individual or a part of a team. The future of all sports is esports.

Here, he discusses current and future ramifications of COVID-19 on esports.