Here is a look at the path esports has taken from its modest beginnings to the billion dollar industry that it is today.161 esports tournaments were held in 2009, but by 2012 that number had shot up to 696, and continued to rise.

The most historic of which was the Championship Gaming Series operated by DirecTV in the United States, which crashed and burned. In turn, live streaming started to become increasingly more popular through platforms like Twitch, allowing gamers across the world to bring in steady incomes.But the real game changer came in 2002, with the release of xBox live bringing online play to consoles. This couldn’t be further from the truth; esports has origins dating all the way back to the 1970’s. "To me it feels like we've broken a barrier that we've never attained before in esports."Aside from the star-studded line of investors, 2018 saw a new rush of brands into the space. Players now had to memorize pathways, weapon spawns and movement patterns. This couldn’t be further from the truth; esports has origins dating all the way back to the 1970’s.However, the video game industry survived the recession, with the release of the NES console in Europe and NA playing a major role.

While eSports really took off around the late 2000s, the earliest video game competition can be dated back all the way to 1972, when students at Stanford University competed in the "Intergalactic Spacewar Olympics" for the chance to win a year's subscription to Rolling Stone. Developers also began being more heavily involved in their own game’s esports scene, with grand scale annual events held such as Valve’s The International, Blizzard’s BlizzCon and Riot Games’ Worlds.Esports have come a long way from the early days of LAN parties and arcade cabinets.

The world finals of this event were held in San Diego, California.As esports continues to grow in popularity and make its way further and further into the mainstream with televised events on channels like TBS and ESPN, people new to competitive gaming may feel like the sport has “come out of nowhere”. It also helped establish Super Smash Brothers for Wii as one of the most popular esports games of its time.Each passing decade has seen esports reach new milestones and the future continues to look brighter. Global Business and Financial News, Stock Quotes, and Market Data and Analysis.Overwatch League, a professional league set up by Activision Blizzard featuring its billion-dollar franchise "Overwatch" game, was the first global league with a city-based system and came with a business structure mirroring that of traditional sports leagues.However, Etienne believes that the advent of leagues like Overwatch provide a sort of "roadmap" for the industry going forward that could be emulated.Riot said the League of Legends World Championships in November, for instance, attracted nearly 100 million unique viewers for the finals. Third party tournament organizers such as ESL were also stepping up their game, creating premier offline tournament series such as ESL One and the Intel Extreme Masters, funded by prolific investment.In addition to making video gaming more accessible to families around the world, Nintendo also helped competitive gaming continue to grow. Developers realized the potential of eSports and started getting more involved, which has led to more money, better broadcasts, and higher production values.
Previously, esports events such as ESWC and WCG had followed the format of the Olympics with single representatives from various countries, but that was phased out in order to improve the level of competition. Competitive gaming had already started to make its way into popular culture in the 1980s through arcades and home consoles, but the wider distribution of the internet in the early 1990s would change the face of it completely. The market became oversaturated with new titles due to over-projected demand. Fortunately for South Koreans, the arrival of high-speed internet led to the rise of net-cafes known as “PC Bangs”, which offered its patrons the opportunity to play video games at a very affordable rate.While in the nighties each event had hosted tournaments for multiple titles, this no longer became the norm, with many titles successful and popular enough to warrant their own competition. ... Popular On CBS News. Initially one-off purchases, fresh content soon became part of BattlePasses – the esports equivalent of a season pass. The WWE style vibe paired with a poor choice of games and bizarre ruleset, left esports fans cringing and mainstream viewers baffled.

Students gathered to compete against each other in this revolutionary game, with the top prize of a one year’s subscription of Rolling Stone magazine going to winner Bruce Baumgart.The potential for competitive gaming online was self-evident, but it wasn’t until ID Software’s first-person shooter, Quake, that it became a reality.

Previously, esports events such as ESWC and WCG had followed the format of the Olympics with single representatives from various countries, but that was phased out in order to improve the level of competition. Search for When Did Sports Betting Become Popular Ads Immediately . In countries like South Korea, it was much more popular on television.