Core i3-6320 and FX-8350 serve as floors, upon which the faster CPUs build.We used a F3-2133C10Q-16GXM Ripjaws X kit at 2133 MT/s to go with AMD’s FX-8350. Everything else I'm gpu limited.I have a 3600x and 2070 super and I am GPU limited in 100% of games.I completely thought the same thing until I installed FPSvr and wow...Check this out, even though it's outdated it shows how CPU's drop frames, which is no fun at all. Suddenly, people I know were taking the leap and asking for help building fast-enough PCs. VRMark includes three VR benchmark tests. On average, I used to upgrade the GPU 3 times before doing a single CPU upgrade. Windows 10 was installed fresh and completely updated before we started downloading games from Oculus’ store.Thank you for signing up to Tom's Hardware. So even if you get a behemoth of a GPU your CPU will make sure you cant have a solid experience with 90fps.My 7700k (trades blows with 3600x on desktop games) definitely has frametime issues in a lot of games where I see re-projection: Boneworks, Half Life Alyx, Echo VR, and I'm about to start No Man's Sky pretty much expecting the same.Even if you're primarily GPU limited, it doesn't mean you won't be CPU limited at times. HTC suggests a Core i5-4590 or FX-8350 at least. A few companies stepped in to help fill in the holes, expressing interest in answering the same questions we were asking.But what about the platform that beefy GPU lives on? I couldn't care less about CPU benchmarks in VR - now the benchmarks for the 3000 series GPU's, that I definitely want to see!I'm going to do a system restore this weekend to see if maybe theres something else going on, but the graph I've had hovering in front of me on my headset has been really eye opening.Cpu average frametime in my case takes 2ms while gpu is always maxed out at 8-10ms and the game would happily use 2x-3x faster gpu. Our primer established the software version’s efficacy, though, so we’re using that utility exclusively to save time and provide insight not otherwise available from video-based analysis (such as unconstrained frame rate, calculated from real frame time measurements).Everything else was held constant. I literally never drop a cpu frame unless I'm playing dcs, fallout or subnautica (and no CPU available will solve that in these poorly optimized games). I literally never drop a cpu frame unless I'm playing dcs, fallout or subnautica (and no CPU available will solve that in these poorly optimized games). But that has changed with DCS in general and VR specifically. All tests were performed on our VR test rig to capture our benchmark results. In an effort to give each platform comparable thermal performance, we approached Corsair about a high-end closed-loop solution that we could use on Skylake-X, Socket AM4, LGA 1151, and Socket AM3+. Most of all, I encouraged, buy as much graphics horsepower as possible.Compiling all of the necessary hardware was our first challenge to overcome. As a PC gamer, the CPU (along with the motherboard and RAM) used to be the last thing on my upgrade list. At the end of each test, you'll see whether your PC is VR … If only there was a way to quantify the benefit of stepping up from entry-level to a more potent host processor...Get instant access to breaking news, in-depth reviews and helpful tips.The company also sent over a Core i9-7900X for us to use as an ultra-high-end contender. The company sent over its Hydro-series H110i, which not only fit all of our test platforms, but also facilitates the cooling needed to keep our Core i9 from throttling.We still have two PCs sitting side-by-side able to collect data using the hardware- or software-based approaches to FCAT VR. How much muscle do you need backing up your favorite GeForce or Radeon card? Again, we’re an international team, and launch-day hardware gets spread all over the world. Most of them loved the experience, but nobody ran out and bought an HMD of their own.More recently, the Rift + Touch kit went on sale for $400, while HTC permanently dropped the Vive’s price to $600. VR will bottleneck both your CPU and GPU. We’re leveraging a hardware capture rig to intercept frames to the headsets, FCAT VR, and a suite of five games across the Oculus Rift & HTC Vive to benchmark the R7 1700 vs. i7-7700K. You will receive a verification email shortly.When HTC’s Vive launched at $800 and Oculus’ original incarnation of the Rift surfaced for $600, friends and family made it a point to stop by my place for their first tastes of VR.

So with such big gap between cpu and gpu requirements, nobody tests CPUs.I know that's not a benchmark but maybe that will helpI've got a 6700k @4.6 and a 2080ti and play at 90hz because I can't notice any difference.

Oculus sets the bar low, specifying a Core i3-6100, Ryzen 3 1200, or FX-4350 at minimum. G.Skill sent its F4-3200C14D-16GFX FlareX kit to complement the Ryzen 7 1800X and its F4-3200C14Q-32GTZ kit for our other DDR4-based configurations. - All Pages For most PC games, the CPU is still rarely the bottleneck. And since a smooth experience is paramount in VR (especially now when we're pushing for higher fps with the index) I don't understand why there are no comparisons between AMD and intel done lately.

Of course you wouldn't want to combine a GTX 1080 Ti with a low-end CPU like that, but a Core i3 or FX CPU with a GTX 1050 Ti will get you going in VR. Dark Power Pro 10 850W PSU. In this way, we were able to maximize throughput on every platform.